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»xerus



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  28/06/2002
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You've Been Circy'd!Game of the Week Winner
18th July, 2007 at 20:59:11 -

The difference in stability between MMF1.5 and MMF2 is pretty big for me. I remember having all sorts of just odd problems in MMF1.5 that seemed to be completely unsolvable, but never had any of those strange happenings when using MMF2.

 
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LIJI

Flava's Smarter Twin

Registered
  29/08/2006
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I like penguins
19th July, 2007 at 03:17:01 -

http://web.archive.org/web/20060604024654/http://mmf2.ovine.net/

New properties window
Frame rate and v-sync
Independent scrolling layers
New combined picture and animation editor
Alpha channels for all objects
Better sound support
Multiple movements
Pinball movement and the SDK
More object properties
Alterable strings
More ink effects + SDK coming soon
Event editor sub groups
More built in conditions, actions and expressions.
Improved expression editor
The runtime debugger
More window settings
Global strings
More frame properties
Data element Ediot
Inserting objects - better dialog
Project workspace
New dynamic properties - rotate and scale Actives
Object groups
File open previews
Selection modes
Improved built in installer
Customizable
Images in menus
Joysticks
Better icon support

 
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alastair john jack

BANNED

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
19th July, 2007 at 04:29:47 -

Will Clickteam make MMF2 cheaper than construct now?

 
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DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
19th July, 2007 at 08:01:25 -

LIJI: A lot of these seem to be pretty minor, and they could have added so much more. There were some great suggestions out there which never made it into MMF2 (else statement?! heh).

 
Old member (~2004-2007).

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
19th July, 2007 at 08:27:12 -

Else statement would probably be the EASIEST thing to implement and the most useful thing to add too. But? no.

 
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Dustin Gunn

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Game of the Week WinnerKlikCast StarVIP MemberI'm on a BoatGOTW Winner Oct 2010Kliktober Special Award Tag
19th July, 2007 at 11:04:04 -

Can the Construct equivalent of qualifiers turn global? That was always the number one flaw in MMF for me, because it means you have to copy your main code EVERY SINGLE FUCKING FRAME and kills any kind of big project rather swiftly unless it's got a simple engine you can be satisfied that is done and not in need of any changes.

 
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LIJI

Flava's Smarter Twin

Registered
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I like penguins
19th July, 2007 at 11:50:01 -

Changeable Frame rate
Independent scrolling layers
Movement SDK
Alterable strings
Ink Effects, image filter and sound dilter SDKs (under development)
Improved expression editor
The runtime debugger
Rotate and scale Actives
Object groups

These are the major changes. yet there are many, many, many other minor changes that makes the change bigger than you think.

 
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Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
19th July, 2007 at 12:17:40 -

I thought there was a way of making object groups?! I'm sure of it! I saw the source to something once that had all enemies as a group which you could manipulate. Or is this different? :\

A code editor thing would be nice too ¬_¬ Pardon my ignorance, but what's MMF compile in again? C aint it?

If anything, that's what GM has above MMF at the moment.

 
http://www.SilverNova.co.uk


»xerus



Registered
  28/06/2002
Points
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You've Been Circy'd!Game of the Week Winner
19th July, 2007 at 12:49:33 -

"Can the Construct equivalent of qualifiers turn global? That was always the number one flaw in MMF for me, because it means you have to copy your main code EVERY SINGLE FUCKING FRAME and kills any kind of big project rather swiftly unless it's got a simple engine you can be satisfied that is done and not in need of any changes."

Not exactly, but in Construct you can actually call different event sheets. So what you would do is make an event sheet that is your main engine or code, and then at the start of every level say "Include Event Sheet engine" or something.

 
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LIJI

Flava's Smarter Twin

Registered
  29/08/2006
Points
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I like penguins
19th July, 2007 at 13:08:40 -

Actually I disagree about GM and MMF.
GM is a far-from-being-complete-scripting-language meshed up with a GUI and a level editor.
It's so annoying to use that it took make ages to make a simple breakout game.

 
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Pixelthief

Dedicated klik scientist

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
19th July, 2007 at 14:27:27 -

but its a scripting language nonetheless.
I think the real reason that it doesnt matter is that it doesn't compile into a major language like C or C++.


Say you had a compiler/editor like construct, that would allow you to create grid-based coding, and then freely compile and decompile between the event grid and standard c++ code; now THAT would accomplish something. Of course, thats alot more basic then the actual stuff in question.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
19th July, 2007 at 14:55:53 -

Dreamweaver style code entry etc vs MMF2... now that would be interesting!

 
http://www.SilverNova.co.uk


LIJI

Flava's Smarter Twin

Registered
  29/08/2006
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I like penguins
19th July, 2007 at 14:59:00 -

"Say you had a compiler/editor like construct, that would allow you to create grid-based coding, and then freely compile and decompile between the event grid and standard c++ code; now THAT would accomplish something. Of course, thats alot more basic then the actual stuff in question."

Tell me when that happens, I can't see it happening soon.

 
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nim



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  17/05/2002
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19th July, 2007 at 15:30:18 -

Jamagic FTW

 
//

DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
19th July, 2007 at 16:47:14 -

Pixelthief, learn the difference between a scripting system and a programming language. The scripts in GM aren't compiled (well, maybe bytecode compiled, but still not REALLY compiled), they are interpreted by the GM engine.

MMF is powerful enough to make your own scripting language (in an extension or not!) and call most MMF functions through there. It'd be difficult though, but at least you'd have a scripting language. There's also always the LUA extension.

 
Old member (~2004-2007).
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